Moo Icons


[Object]

$object

Source

The root object in the heirarchy tree is just an abstract concept.  As such it is rather difficult to visualise.  This icon would only appear on a handful of primitive objects.
[Thing]

$thing

Source

You can pick it up, drop it, and give it to someone else.  That's all a $thing can do.  But it forms the basis for a lot of more advanced objects.  This would be the default icon; it is designed to be bland enough that people will replace it with their own.
[Container]

$container

Source

This is a $thing, but with the ability to open and close it, and put other things inside of it.  The icon would change automatically when the container is closed.
[Room]

$room

Source

What, you expected something else?  From me?

Again, this icon is designed to be bland enough that people will replace it with their own.
[Exit}

$exit

Source

Nobody cares about exits (unless they fail), so this is one icon that will rarely be replaced by users.  That's why I spent a lot of time to make it look interesting, there will be a thousand of these all over the place.
[Player]

$player

Source

Probably the first icon anyone changes will be their own.  Especially when the default looks like this.
[Note]

$note

Source

Lorem Ipsum strikes again.  Maybe in the future the icon will be dynamic.