$objectSourceThe root object in the heirarchy tree is just an abstract concept. As such it is rather difficult to visualise. This icon would only appear on a handful of primitive objects. |
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$thingSourceYou can pick it up, drop it, and give it to someone else. That's all a $thing can do. But it forms the basis for a lot of more advanced objects. This would be the default icon; it is designed to be bland enough that people will replace it with their own. |
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$containerSourceThis is a $thing, but with the ability to open and close it, and put other things inside of it. The icon would change automatically when the container is closed. |
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$roomSourceWhat, you expected something else? From me? Again, this icon is designed to be bland enough that people will replace it with their own. |
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$exitSourceNobody cares about exits (unless they fail), so this is one icon that will rarely be replaced by users. That's why I spent a lot of time to make it look interesting, there will be a thousand of these all over the place. |
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$playerSourceProbably the first icon anyone changes will be their own. Especially when the default looks like this. |
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$noteSourceLorem Ipsum strikes again. Maybe in the future the icon will be dynamic. |